OOS Auto Cab A taxi with nobody at the wheel.

OOS Auto Cab adds driverless cabs to OOS Ride. A rider books one from the rider side of the app, watches it come, steps in through a door that opens by itself and rides to their destination. Nobody is at the wheel, and nobody has to be.

It is an add-on. It needs OOS Ride, and OOS Ride runs exactly as before without it. Install the add-on and the service appears in the app on its own.

Secure checkout through Tebex.

The cab pulls in with its hazards on, and the door begins to open.

It drives itself, like a good taxi driver.

It stops for traffic and for people, steers round a parked car and pulls in at the kerb the way a taxi would.

Around that sits everything a paid service needs: an upfront fare, a receipt, refunds by rule, one admin page and a fleet you control.

At a glance

Needs
OOS Ride, and a server with OneSync
The car
An exclusive custom cab with two passenger seats, no driver's seat to steal and not even a steering wheel
Doors
Open by themselves when the rider walks up, close by themselves
Screen
A screen in the cab: welcome by name, live map, a 3D view of the road
Driving
Drives itself, in three styles you choose
Control
Find my cab, pull over, resume, end here, emergency stop, change destination
Fares
Quoted up front from one route. Receipt for every ride
Fleet
How many cabs, where, what hours. Paint, livery and plates are yours

Booking

Book it. Watch it come.

The same app, one more service.

  • Ride
  • XL
  • Black
  • Auto Cab

In the rider app the Auto Cab sits beside Ride, XL and Black, with its fare, the short walk to the pickup and the arrival time shown before you book. Tap Book and the app shows "Finding your Auto Cab" at once. You have an arrival time straight away, and the cab on your map and minimap as it comes into the world. Not sure which car is yours? Find my cab flashes the hazards and chirps the horn.

  • The fare, the arrival time and the progress bar all come from one route.
  • Cancellation and no-show fees are yours to set, and a cab that stalls makes leaving free.
The Auto Cab in the service list, with its fare and arrival, then Book.
Find my cab: the app, then the hazards and the horn on the street.
Indicate, in to the kerb, hazards on.

Pickup

It pulls up like a taxi

Hazards on, in at the kerb, beside you.

Near the stop it pulls in to the kerb at a spot measured for it. When it arrives on the rider's side it stops beside them. When it arrives on the far side of a street it stops on its own side, and the rider crosses, as with any taxi. From the far carriageway of a divided road it comes round to the rider's side. It indicates into the kerb and away from it, and when the kerb is lined with parked cars it stops beside them with its hazards on.

Doors

Doors that open for you

Nobody touches a handle.

As the rider walks up, or when the cab pulls up near where they wait, the door on their side swings slowly open, and it closes by itself once they are seated. Getting out, it opens by itself and closes once they have stepped clear. Nobody opens or closes a door by hand, on either side of the car. A door opens only for the people on the booking, and never while the car is moving.

  • Press the exit key while the cab drives and it pulls over at the next safe kerb and opens the door. Press it twice while it is moving and it is the normal exit, so nobody is ever kept in a car.
  • Riders in a cab are not thrown through the windscreen, and the player's own seatbelt setting is put back when they get out. A server with its own seatbelt script can switch this off.
The door opens as the rider walks up and closes once they sit.

Screen

The screen in the cab

It already knows your name.

A screen is painted onto the car's own display, behind its glass. It greets the rider by name and runs the boarding checklist. Once the ride starts it shows the live map in the app's navigation view, and a 3D scene of the car in its own paint with the traffic and the people around it, out to 70 metres (230 feet). At the end it shows which side to step out on. Light by day and dark at night, or fixed, as you choose.

Welcome by name, the boarding checklist and the start prompt.
The navigation map, and the road scene with traffic and people.
  • The scene draws only what the car could see: nothing on another level, nothing behind a building.
  • In automatic mode the screen is light from 07:00 to 19:59 on the game clock.

You can changeThe live screen, the car's own screen or none, its colours, and whether it shows the traffic.

Controls

You stay in control

Everything a passenger would say to a driver, as a button.

Try the emergency stop. Press and hold.

Hold for about a second and a half.

Find my cab
Flashes the hazards and chirps the horn
Start ride
Starts the trip. In the car, press E, or let the automatic start run
Pull over safely
Stops at the next safe place, not in a live lane
Resume
Sets off again
End ride here
Ends the trip, priced by how far the car really got
Emergency stop
Press and hold for about a second and a half, so it cannot fire by accident. The car stops hard with the hazards on
Change destination
Shows the price difference first
Report a problem
Does something about it (below)
Invite a guest
The second seat goes only to a guest the rider invites and who accepts
Help
Opens the help for the service

Report a problem does not file a note.

Depending on what is wrong it unsticks the car, reroutes it, calms the driving, brings the cab closer to the rider, opens a door, asks the rider out, resets the screen or swaps the car for another one out of everybody's sight, and it tells the rider what it found and did. A topic that could not do anything in the current phase is not offered.

The emergency stop, pressed and held.
Change destination in the app, showing the price difference before it is confirmed.
Change destination shows the price difference first.
Which side to step out on, the door, and the cab driving away.
Report a problem, and what the car did about it.

Driving

It drives like a taxi should

Three paces, and you pick one.

The cab goes straight to the stop. It stops for traffic and for people, stops at red lights, steers round a parked car and gets out of a tight spot, and the rest of the traffic stops for it as it would for a player's car. You choose one of three driving styles for the whole service.

Style How it drives In town, by default
Follows every rule Keeps to the limit and stops for the lights about 60 km/habout 37 mph
Follows most rules A little over the limit, and through an amber light it could only stop for by braking hard about 66 km/habout 41 mph
As fast as possible Well over the limit, swerving round slower traffic and not stopping at red lights. It still stops for any car or person in its way about 96 km/habout 60 mph

Within about 90 metres (300 feet) of the stop, every style slows to a taxi's 40 km/h (25 mph). The speed of each class of road is a setting.

Pull over safely, then resume.
The same street in each of the three styles.

Appearing

Nobody sees it appear, nobody sees it go

A car that was never there, and then is.

A cab appears out of everybody's sight, well away from its rider, and then drives to them through the streets like any other car. Nobody ever sees one pop into the road. After a ride it waits for the rider to step clear, shuts its doors, drives away and is removed only once nobody can see it go. A cab that is still driving off takes the next booking nearby, so no new car has to appear at all.

Where a cab appears A top down part of the city. Players look around, and buildings block what they can see. Spots on the road that somebody can see are refused. The cab appears at a spot nobody can see, well away from the rider, and drives to them along the streets.
The rider Other players and what they can see A spot somebody can see A spot nobody can see The cab and its route

Fares

One route, a fair price

The fare, the arrival time and the progress bar are the same route.

The fare is quoted before the ride, from the route the cab will drive, and that same route measures progress. A detour, a missed turn or a recovery manoeuvre never makes an early exit cost more: a partial charge can only be lowered by how the car drove, never raised. If the car cannot carry on, that is the service's failure and the rider is charged accordingly.

Fare, quoted before the ride$24.00
ArrivalRead from this route
End the ride here and payLess than the fare
One route The cab drives one route through the streets from the pickup to the destination. The fare, the arrival time and the progress all come from it. A detour leaves the route around a block and comes back, and the price of ending the ride early never rises because of it. Pickup Destination
One route from the pickup to the destination.

Money is charged once and refunded by rule, and a refund owed to a character who was offline is paid when they come back. Every ride ends with a receipt: the priced route, the distance, the duration and the times.

  • Fares can go nowhere, to a society account or to an event of your own.
  • A rider who goes down before the cab has left with them is cancelled for free. Under way it is priced as an early exit, so nobody can ride for nothing by dying near the destination. A cab stands by with its door open for somebody who is down in it.
The ride receipt with the priced route on a map, the distance, the duration and the times.
The receipt: priced route, distance, duration and times.

Seats

No driver's seat to steal

Two passenger seats and nothing else a player can reach.

The cab has two passenger seats, no driver's seat and not even a steering wheel. There is simply nothing to take over. The second seat goes only to a guest the rider invites and who accepts.

  • A player who did not book the cab finds the door shut and gets a notice.
  • Over their shoulder: a car with nobody in the driver's seat.
Not your booking: the door stays shut and a notice appears.

Running the fleet

A service that looks after itself, in your colours, next to your other scripts.

It gets itself out of trouble

  • A stuck cab reverses and re-routes.
  • An empty cab repositions while nobody is looking.
  • A cab that cannot continue pulls over, unlocks its doors and ends the ride fairly.

Plays well with other scripts

The cab is an unusual vehicle, so it is built to get along with the scripts that notice it.

Key scripts
It carries the marker that qbx_vehiclekeys and recent qb-vehiclekeys honour.
Fuel scripts
The cab's tank stays full.
Seatbelt scripts
The cab's own protection can be switched off.
Anticheat and cleanup scripts
Each needs one line of setup at most.

Your fleet, your look

All on the Auto Cab page of the admin panel.

Run it your way

  • How many cabs run at once, where they may go and what hours they work.
  • Whether cabs are offered only when no human driver is nearby, so your own taxi drivers are never undercut.
  • How long a rider waits, from a shortest to a longest wait, and the boarding time and automatic start.
  • Which controls riders get, the prices, and the cancellation and no-show fees.
  • Where the fares go: nowhere, a society account, or an event of your own.
  • The driving style, and whether the cabin screen runs.

Make the fleet yours

  • Paint: one colour, the model's six factory colours, or a palette of your own, drawn per cab.
  • The plain car or the lettered livery. Clean at every pickup, or kept clean whatever the weather.
  • Plates in your own format (a digit, a letter or either, up to eight characters), numbered in order or at random, on any of the game's thirteen plate designs.
  • Service name, vehicle name and accent colour are yours, and every line of text is set in OOS Ride's panel in OOS Ride's language. Notices reach riders through your own notification system, never the game's feed.

Build a fleet

A palette of your own, drawn per cab, and plates in your own format.

Paint
Add a colour
Plate format

Tap a position to switch it: 9 is a digit, A a letter, ? either.

12ABC345
48KTR902
07MZE611

Three cabs drawn at random from your palette and your plate format. Plates can also be numbered in order, on any of the game's thirteen plate designs.

The Auto Cab page of the admin panel: the fleet size, the working hours and the driving style.
The Auto Cab page: fleet, hours, driving style.
The look and plates editor, drawing the car and its plates as they are set.
The look and plates editor, drawing the car as set.

The details

A receipt for every ride.

Route on a map, distance, duration, times and the fare's path.

A rider who goes down.

The cab stands by with the door open instead of driving off.

Notices through your system.

Every notice a rider gets comes through your server's notification resource.

Plate designs.

Thirteen of the game's designs. Seven of them need game build 3095 or later, and the admin page marks them on an older build.

Quiet when idle.

With no cab known to a player's game, the add-on asks the game almost nothing.

A fleet you can watch.

The dashboard of the admin panel shows the add-on's status.

Requirements

Two things, and the first is the one that matters: the Auto Cab is an add-on for OOS Ride.

RequirementNotes
OOS RideIt finds the add-on by itself and shows its status on its dashboard
FXServer with OneSyncThe cab is created by the server

Questions

Does it need OOS Ride?

Yes. It is an add-on, and OOS Ride detects it automatically. OOS Ride works exactly as before without it.

Can a player steal the cab?

No. There is no driver's seat and no steering wheel to take, and a player who did not book the cab finds the door shut.

Will it undercut my human taxi drivers?

Only if you want it to. You can offer the Auto Cab only when no human driver is nearby.

How does it drive?

Like a taxi, in one of three styles you choose: by every rule, by most rules, or as fast as possible.

Can I rebrand it?

Yes. Service name, vehicle name, accent colour, paint, livery, plates and every line of text.

Where does the money go?

Nowhere, to a society account, or to an event of your own. Charges happen once and refunds follow a rule.

What if the cab gets stuck?

It reverses and re-routes. If it cannot continue, it pulls over, unlocks and ends the ride fairly, and the rider is not charged for the service's failure.

Can riders bring luggage or use the radio?

Yes. The radio works as in any car in the game, and there is a boot for luggage.

Does it work in a crowded area?

Yes. The cab only ever appears where nobody can see it, so in a crowd it can take a little longer to arrive.